Third-Person Action Adventure
15 weeks, 300 hours
Physics (PhysX)
Audio System (FMOD Core API)
VFX & SFX implementation
Some player features
ARPG
13 weeks, 260 hours
Player
Capsule Colliders
Animation Events
Top-Down Adventure Game
7 weeks, 140 hours
Entity Component System
Collision system
Player Combat
Scene management
2.5D Platformer
11 weeks, 220 hours
2.5D mechanic
Some gameplay
Mobile Puzzle Game
8 weeks, 160 hours
Grid System
Core puzzle logic
UI
Audio system
Endless Runner