NO BROOM FOR ERROR

On your whimsical quest to find Candy, use your trusty Vroomstick™ to swerve around obstacles as you brew your way to victory before Halloween ends!

Team: 13 people, 5 programmers

Duration: 8 weeks, 160 hours

Engine: Unity

Genre: Endless Runner

Reference Game: Race The Sun

No Broom For Error was the first game I worked on at The Game Assembly. It was the first game we made in Unity.

MY CONTRIBUTIONS

  • Player
  • Audio system

CREDITS

Programming:

・Herman Sjöholm

・ Måns Berggren

・ Nils Mårtensson

・ Sebastian Rydnemalm

・ Simon Henriksson

 

Graphics:

・ Amanda Borg Bergholtz

・ Daniel Wikström

・ Hedvig Karlsson

・ Tamachat Hejderup

Animation:

・Agnes Bok

・Joanna Soufi Karlsson

 

Level Design:

・ Axel Pfannenstill

・ Mattias Ryhming

LinkedIn

Resumé

mons.bggn@gmail.com