NO TALL TALE

Reawaken your house elf magic and use it to traverse the cottage as you search high and low for your missing human friend!

Team: 14 people, 6 programmers

Duration: 11 weeks, 220 hours

Engine: TGE, small C++ framework

Editor: Unity

Genre: 2.5D Platformer

Reference Game: Ori and the Blind Forest

No Tall Tale was the third game I worked on at The Game Assembly. It was the first game made in TGE, a small C++ framework provided by the school.

MY CONTRIBUTIONS

Collision system

I built the basic collision system for this game. It included some primitive shapes, collision detection, and depenetration.

2.5D mechanic

I added triggers that level designers could place in the levels to allow for movement along the Z-axis as well

  • Some gameplay

CREDITS

Programming:

・William Sigurdsson

・ Ricky Truong

・ Emily Östensson

・ Alvin Andersson Eriksson

・ Måns Berggren

・ Truls Rockström

 

Graphics:

・ Fredrik Henningsson

・ Remy Aili Vestén

・ Maja Rosvall

 

Animation:

・Oskar Lind

・ Jesper Walden

 

Level Design:

・ Martin Rogmark

・ Mattias Ryhming

・ Martin Trosell

LinkedIn

Resumé

mons.bggn@gmail.com