TYRÁ

The dwarf engineer Tyra saves her home by solving puzzles and outsmarting the rogue robots threatening to destroy the crystal mines of Technograad.

Team: 13 people, 5 programmers

Duration: 8 weeks, 160 hours

Engine: Unity

Genre: Mobile Puzzle Game

Reference Game: Lara Croft Go

Tyra was the second game I worked on at The Game Assembly. It was the second game we made in Unity

MY CONTRIBUTIONS

  • Grid System
  • Core puzzle logic
  • Scene management
  • UI
  • Audio system
  • Some gameplay

CREDITS

Programming:

・Måns Berggren

・ Nils Mårtensson

・ Svante Jakobsson

・ Truls Rockström

・ Gabriel Beloqui

 

Graphics:

・ Sebastian Claesson

・ Sejla Jahic

・ Fredrik Henningsson

 

Animation:

・Oskar Lind

・ Vilma Löfgren

・ Alexander Wallberg

 

Level Design:

・ Emanuel Perpåls

・ Kristian Sistig

LinkedIn

Resumé

mons.bggn@gmail.com