Stranded on a forgotten island with sword and bow. Fight through enemies and solve puzzles on your quest to re-ignite an ancient beacon to call for aid.
Team: 16 people, 6 programmers
Duration: 15 weeks, 300 hours
Engine: RockSolidEngine, custom engine
Editor: Unreal
Genre: Third-Person Action Adventure
Reference Game: Zelda: Breath of the Wild
The Keeper’s Light was the sixth game I worked on at The Game Assembly. It was the second game made in our custom engine, RockSolidEngine.
MY CONTRIBUTIONS
Physics through the PhysX API
Added support for many physics elements such as dynamic rigidbodies, heightfields, triggers, raycasts, character controllers and more. Implementing PhysX was challenging and sometimes very frustrating; but overall it was a fun and educational experience. I was able to familiarise myself more with physics in video games and working with external APIs.