SPITE: FLESH AND FLAMES

Inquisitor! A dark substance is consuming the swamp. Find the source of the corruption, slay its spawn and burn it to the ground!

Team: 18 people, 6 programmers

Duration: 13 weeks, 260 hours

Engine: RockSolidEngine, custom engine

Editor: Unreal

Genre: ARPG

Reference Game: Diablo III

Spite: Flesh and Flames was the fifth game I worked on at The Game Assembly. It was the first game made in our custom engine, RockSolidEngine.

MY CONTRIBUTIONS

Player

Built the player and its many states.
In the end the state machine was quite complicated with a lot of transitions.

Animation Events with Editor

Added animation events so that we could time gameplay logic to the animations. I also built a bespoke editor so that we could do it at scale easier.

  • Audio System (FMOD Core API)
  • Capsule Colliders
  • VFX & SFX implementation

CREDITS

Programming:

・ Erik Edfors

・ Filip Tripkovic

・ Herman Sjöholm

・ Liam Sjöholm

・ Måns Berggren

・ William Sigurdsson

 

Graphics:

・ Albin Mjörnstedt

・ Emil Hagström

・ Jasper Paavolainen

・ Stephanie Madsen

Animation:

・ Jesper Walden

・ Lee Johansson

・ Oskar Lind

 

Level Design:

・ Kristian Sistig

・ Martin Trosell

 

Technical Art:

・ Elina Kans

・ Erik Hausner

・ Jacob Falck

LinkedIn

Resumé

mons.bggn@gmail.com