Scalebound is a top-down action-adventure game where you play as Mango – a lone pangolin. Slash with your claws and solve puzzles while venturing into the desert temple to save the last plant.
Team: 13 people, 5 programmers
Duration: 7 weeks, 140 hours
Engine: TGE, small C++ framework
Editor: Unity
Genre: Top-Down Adventure Game
Reference Game: Death’s Door
Scalebound was the fourth game I worked on at The Game Assembly. It was the second and last game made in TGE, a small C++ framework provided by the school.
MY CONTRIBUTIONS
Entity Component System
I built an entity component system with a component pool and a custom smart pointer.