SCALEBOUND

Scalebound is a top-down action-adventure game where you play as Mango – a lone pangolin. Slash with your claws and solve puzzles while venturing into the desert temple to save the last plant.

Team: 13 people, 5 programmers

Duration: 7 weeks, 140 hours

Engine: TGE, small C++ framework

Editor: Unity

Genre: Top-Down Adventure Game

Reference Game: Death’s Door

Scalebound was the fourth game I worked on at The Game Assembly. It was the second and last game made in TGE, a small C++ framework provided by the school.

MY CONTRIBUTIONS

Entity Component System

I built an entity component system with a component pool and a custom smart pointer.

  • Collision system
  • Player Combat
  • Scene management

CREDITS

Programming:

・ Axel Franzén

・ David Ek

・ Måns Berggren

・ Paul Lager Cullin

・ William Sigurdsson

 

Graphics:

・ Agnes Hallin

・ Christopher Blom

・ Emil Hagström

・ Tamachat Hejderup

Animation:

・ Alexander Wallberg

・ Nat Pettersson


Level Design:

・ Alexander Edelborg Christensen

・ Martin Trosell

LinkedIn

Resumé

mons.bggn@gmail.com