PROJECTS

THE KEEPER'S LIGHT

Third-Person Action Adventure

15 weeks, 300 hours

KEY ROLE

Physics (PhysX)

Audio System (FMOD Core API)

VFX & SFX implementation

Some player features

SPITE: FLESH AND FLAMES

ARPG

13 weeks, 260 hours

KEY ROLE

Player

Audio System (FMOD Core API) 

Capsule Colliders

VFX & SFX implementation

Animation Events

SCALEBOUND

Top-Down Adventure Game

7 weeks, 140 hours

KEY ROLE

Entity Component System

Collision system

Player Combat

Scene management

NO TALL TALE

2.5D Platformer

11 weeks, 220 hours

KEY ROLE

Collision system 

2.5D mechanic

Some gameplay

SPECIALIZATION

Real-Time Procedural Mesh Fracturing

The specialization was our final non-game project course at The Game Assembly.
Here we could make whatever we wanted for our portfolio, as well as the portfolio itself.
I chose to make a mesh fracturing system.

ABOUT ME

I’m a gameplay and systems programmer with six years of experience from studying at The Game Assembly, Lund University Faculty of Engineering, and LBS Lund. I’m excited to begin my journey in professional game development.

LinkedIn

Resumé

mons.bggn@gmail.com